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- From: kl2i+@andrew.cmu.edu (Kwan-Yong Lee)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: #### HERE'S UW2 WALK THRU !! #####
- Date: 18 Feb 93 01:33:25 GMT
- Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pit
- tsburgh, PA
- Lines: 404
-
- Ok guys, I got this from a friend of mine so don't ask where I got this
- from. It's not perfect or answers every questions, but it should be
- enough to satisfy your WILDEST, uh, questions. *ahem* There were some
- missing hints, so I included it. I was going to mail it personally, but
- considering the amount of requests and other questions, I just decided
- to post it once and for all.
-
- Walk Thru follows!!
- .
- .
-
-
- Master Game Solver Pharoah Presents:
- Ultima Underworld II Solution
- -----------------------------
-
- Let me just start off by making some comments on the game. While the game
- was reasonably easy, there were some parts which required some thought.
- Thus, by reading this solve, it is assumed that you are a fairly good
- adventurer, since this is more of an overview designed to help you rather
- than coach you step by step. I am not responsible for ruining the storyline
- for you, so be warned before you read on. I was going to include the end
- game save but the file was a little huge so I didn't bother. Besides, I find
- people who just look at intros and endgames before deleting a game are
- severely retarded loosers. Anyway, enough chatter, now let's journey into
- the Labyrinth of Worlds:
-
-
- Castle Britannia
-
- This is where you start off. There's a hidden door in your room, which if
- you haven't found that yet then do yourself a favour and do a del *.*. This
- secret door leads to the surrounding circumference of the castle which can
- be used as a shortcut, and the sewers are located at the NW corner. However,
- before venturing into the sewers, you should talk with everyone in the castle
- for clues. Dupre will hand you the key to enter the sewers. You will be
- coming back to the castle over and over to train and this is where major plot
- events occur.
-
- Sewers
-
- Some items of interest: On level 3 in the Eastern region, are 2 gazers.
- Defeat them, and you'll find a moonstone, which will be very helpful once
- you acquire the gatespell runes VAS,REL and POR. On level 4 is a reaper.
- Kill it and you'll find the key to the armory on level 2. Level 5 is where
- the big blackrock gem is located. This is your portal to other worlds. You
- will need to find 8 blackrock gem keys, let Nystul treat them, and then
- use them on the big gem. Each time you use one, a face on the gem lights
- up, allowing you access to a different world. There are 8 worlds in all.
-
- Worlds
-
- The ideal order in which to visit the worlds are:
-
- 1) The Prison Tower (8 small levels)
- 2) Killorn Keep (2 medium levels)
- 3) Ice Caverns (2 huge levels)
- 4) Talorus (2 large levels)
- 5) Pits of Carnage (3 huge levels)
- 6) Mage Academy (8 medium levels)
- 7) Ethereal Void (we're talking 4 dimensions!)
- 8) Loth's Tomb (4 large levels)
-
- You will be visiting and revisiting many of these worlds several times. It's
- not just a one shot affair.
-
-
- Prison Tower
-
- This world is very simple. Make your way to the top and find Bishop. On level
- 6 is the main goblin villain. Defeat him and earn a pair of franzium gloves
- used to pass through the forcefield on level 8. Another pair which you'll
- need to give to Bishop can be acquired by talking to the smithy on level 5.
- A troll on level 6 becomes your friend if you release him. Ask him to go
- to the lower levels and beat up all the goblins. The blackrock gem is found
- with the goblin villain on level 6. Bishop will tell you to see a lady
- sorceress in a castle in the sky. This castle is Killorn Keep.
-
-
- Killorn Keep
-
- Before talking to the mage Altara in the NW corner of level 1, you'll need
- to gather information from everyone and talk to Mystell. Mystell will then
- lead you to try to spy on Altara. However prove your virtue to Altara and
- she will help you till the end. First she will give you a jeweled dagger
- to kill the listener who resides in the lava in the castle sewers in the
- SE corner of level 4. Then she will ask you for a dread spider egg and an
- amethyst rod to create a powerful staff. The egg can be found in the NE
- corner of the 4th level of the castle sewers. The rod is found in a glowing
- room on the first level of Talorus. After you give her these items, including
- the black pearl she gives you, you will get a staff which must be used at a
- certain place in each world to destroy the guardian's power there. For the
- prison tower, use the rod in the place where you found Bishop. On level 2
- of this keep, you'll find the blackrock gem guarded by some headlesses. You
- will need to come back when you get the runes VAS,EX, and YLEM for the
- spell Portal. This will let you pass through to the blank space on your map
- on the SW corner of level 1. Use the Map Area spell Wis Ex to see your
- surroundings. By going to the second level, from the stairway you will find
- come upon a guard. Kill him and enter the room where you'll find some
- brain creatures. Use the pearl-tipped rod here, to rid the guardian's power
- of this realm.
-
- Ice Caverns
-
- Just slide your way to level two, the stairs are in the SW corner. On level
- 2 you'll find the blackrock gem in the southern region. It's on a brown
- patch surrounded by ice. Be careful not to slip into the river when you try
- to get it. You will also want to make your way to the dam control to access
- the lost city of Anonondus (sp?). You can talk to Beatrice the ghost here to
- learn more about this place. This is where you use the rod. She will tell
- you about filanium deposits in the SE region. You will need this later. If
- you're having trouble getting to the dam control lever, then just remember
- that you'll need to change the maze twice, once to get the key, and once
- to get to the door. By only using the oppositely facing controls you can
- do this. It's not difficult to figure out the note that you'll find. If
- you want to make high jumps then cast UUS POR, which is leap.
- A side note: I don't have the manual. I found these spells out by trial
- and error. There's a doc file out somewhere which gives the meanings to
- each rune. There is also a trainer for the game which includes some spells
- and rune definitions. Unfortunately the lamer who put those in there simply
- took it directly from the Underworld I doc file which came out a year ago.
- Needless to say, the list is far from complete and many don't even work for
- this game.
-
-
- Talorus
-
- This particular adventure reminds me of a classic Star Trek episode. What
- you'll need to do is help the Taloroids, by making some modifications in
- the Bliy Skup Chamber. To do this you will need the Information crystal
- on level 2 (the levels can be accessed by either purple pad on the E and W
- sides) with the signature E0Y2. You will also need the controller crystal
- found in the sub room with Futurian. There's also a note there which tells
- you which one to pick up. Lastly, you'll need the delgnizator on level 2
- in the room with the Vorz Skup Ductsonore. With these three items go and kill
- Bliy Skup Ductsonore and the doors will open. Enter them and use the rod
- here. Now put the Information Crystal on the purple pad, the controller
- crystal on the yellow pad, and then put the delginizator on the center blue
- circle. Activate the machinery by pulling on the pullchain. Now go to
- Historian and collect your reward (the blackrock gem).
-
-
- Pits of Carnage
-
- This is a barbaric realm, where your might is what determines your status.
- You can fight some battles in the arena to improve your reputation amongst
- the people. However the major item of interest on level 1 is the blackrock
- gem held by Dorstag, the ruler of the realm. He is the undefeated champion
- and has a damn good aim with a crossbow. Be sure you're ready for the
- fight before you challenge him to an arena match. After attaining the gem,
- go to the Northernmost room, where you'll find a trapdoor above you. This
- is where you use the rod. There are also some plants on the ground. Eating
- these before sleeping will allow you to see your dreams in the Ethereal
- Void. More on that later. On level 2 in the SE corner is the mage Zoranthus.
- He will ask you to trade a sceptre of deadly seeker for a djinn air bottle.
- The Sceptre belongs to a daemon in Red Hell accessed by the red moongate
- in the Ethereal Void (in the Dreamworld).
-
-
- Mage Academy
-
- This whole world is just one big fat test. There are eight sections to the
- test, one for each level. I honestly found it pretty straightforward, and
- so I don't think it warrants any major hints. On the 5th level is another
- moonstone. You should have 2 by now. By placing one anywhere then you
- can go there instantaneosly by placing the gate spell on the other stone.
- This will save you alot of time and trouble. On the eight level near the
- locked door to the secure vault, is a pentagram. You'll find many runes here
- including Hur and Wis. Use the rod here. Open the secure vault with the
- key found under a bed in a room on that level. You'll find a grey moongate
- which will let you enter a certain area of the Ethereal Void. Make your
- way through the water till you until you find the other end. However before
- passing teleporting go back and continue the path you were on even though
- there is no floor there. You will not fall since the floor is hidden. It's
- a good idea to cast Night Vision here. Anyway, you'll find a chest with
- basilisk oil and if you continue along the corner across the void and through
- the force field you'll come upon another room which looks empty. However
- there's a hidden panel on the center of floor which holds the VAS and TYM
- runes. With these you can cast the best spells such as Fly (VAS HUR POR),
- Freeze Time (AN TYM), Gate (VAS REL POR), and more. Do not drink the basilisk
- oil, you'll need to drop it in the muddy filanium deposits in the Ice Caverns.
- So go back there and do that and take a mud bath. When you leave, it should
- say you're skin is oily. Now is a good time to go to the dreamworld on the
- Ethereal void.
-
- Ethereal Void
-
- If you arrive here by eating a plant then you will not be able to interact
- with anything since you will be asleep. Therefore you must either go through
- the blackrock portal or use a trick I figured out, which I will discuss
- later. Anyway what you have to do here is ultimately get to the shrine of
- spirituality. The way to do this is to pass through realms of 4 colors. Then
- you will be able to get to the shrine which holds the blackrock gem. Use the
- rod at the shrine to destroy the guardian's power in this realm. The red
- realm or the Red Hell as it is called is where you'll find the Sceptre of
- Deadly Seeker. You must cast Iron Flesh (IN VAS SANCT) when you immerse
- yourself in the lava there to bake and seal the oily mud on your skin.
- Trade the sceptre with Zoranthus (see pits of carnage above) and take the
- bottle you get to the Sigil of Binding which is accessed by the white
- moongate. You'll know you're there when you see a big skull above a
- pentagram. Smash the bottle on the pentagram and the air daemon will enter
- you. If you want to finish this part fast which is not recommended since
- there is alot of fun stuff to see in this world, then you can use the trick
- of the moonstones. After eating a plant from the pits of carnage and sleeping
- you will often end up directly in the shrine of spirituality. But
- since you can't access your inventory, you won't be able to take the gem.
- However, if you have both moonstones then keep one on the ground before
- sleeping, so you can get back. Now keep the other item active and ready to
- throw (it will take the place of the mouse cursor). Press F10 to sleep and
- in the shrine you can release the stone. When you wake up from the dream into
- the real world, then you can cast gate on the moonstone in front of you to
- get back to the dream world fully conscious and take care of business. Just
- remember to use F10 to sleep rather than using the bedroll or you will not
- be able to throw the moonstone. I did this both ways, and it is worth it to
- do it the long way since you'll see things that I guarantee will amaze you.
- There's one cool maze using ancient wizardry graphics and stick figure
- monsters where you have to make your way to the guardian's head.
-
-
- Tomb of Praecor Loth
-
- The first level is where you'll find the blackrock gem. Use a pickaxe to
- make your way through the boulders till you get to it. It is also here
- where you must use Altara's rod. You might also want to pick up the bones
- that are lying there to give to the ghost Tryestro on the second floor.
- However, the hints he gives you are pretty much worthless. Anyway also
- on the first level are several map pieces of level 3. Collect them to
- make your life alot easier on that level. In the southernmost section of
- level 2 is Helena, Loth's wife who will ask you to go to level 4 and
- talk to Praecor Loth. Level 3 is a large labyrinth. However, if you
- got all the map pieces from level one there should be no problem figuring
- out what to do and where to go. Level 4 is the domain of Praecor Loth.
- To get to him you will need to pass three Liches. The first isn't too
- difficult to kill. Open the door with the key you found in the secret room
- on level 3 (near the water to the NE). The Second liche can fly so watch out.
- After defeating him make your way to the orb on the eastern side of the room
- by casting Portal (VAS EX YLEM) to get to bypass all the teleportation areas.
- When you reach the orb on the pentagram, remove the candles and the way
- will be clear for you to go to the 3rd liche. After defeating it, go east
- and through the water fall and swamp and pull the chain you'll find.
- Now you can go to Praecor Loth. He will give you a horn which you'll need
- to blow to shatter the gem. However if you don't have the air daemon inside
- you then you will not have enough power to blow the horn.
-
- What next?
-
- Go back to Killorn Keep and you'll find now that it is under the rule of
- Mors Gotha, one of the Guardian's main agents. She has a spellbook which
- you'll need to give to Nystul so he can cast the proper spell. You can
- either take the Spellbook and run away or kill Mors Gotha. It doesn't
- really make a difference though since she won't die, (the guardian will
- come to her rescue). After giving Nystul the spell book he will ask you
- a couple of questions. If you don't know what the answers are then this
- would be a good time to talk to Nell. When everything is all set and ready,
- then make your way to the throne room where everyone will be waiting. The
- finale will occur at this point.
-
-
- THE END
-
- Note: I purposely left out the parts when you revisit the castle since this
- is where the major plot events occur, and so the fun would really
- be ruined. Besides there's no thinking to be done just talk to everyone
- every now and then, especially Miranda. For example everytime you finish
- a new world,it would be a good idea to go back and talk to everyone in
- the castle. Otherwise certain events will not occur until you do so,
- thereby preventing you from making progress. Good luck.
-
- -The Pharoah-
-
-
- Trouble Shootings:
-
- 1) How do I help the dire ghost in the third world?
-
- You need to assemble the magic staff made from the gem rod, black pearl,
- and spider egg at the magician in the second world. She will explain it's
- usage. Once you have it, you use it on the fountain (or the mud, I
- haven't figured it out) to remove the guardians grasp from the world.
-
- 2) Am I missing something!?! Where is the rod for the magic staff?
-
- The spider egg is in the sewers, it shouldn't be too hard to find (in an
- alcove on either the 4th or 5th level)...
-
- The pearl is given to you...
-
- The rod is found in the 4th world lying in a room filled with odd stuff.
-
- 3) Where are the black stones!?!
-
- First world... it's at the top of the tower...
- Second world... it's in a pit filled with Headlesses past a magical trap...
- Third world... It's lying on a plateau past a river in the ice world. If
- you don't have the patience to go around when you first see it (I didn't)
- cast water walk and jump to jump up to it.
- Fourth world... It's in the center of the lava pit where they dispose of
- things...
- Fifth world... It's somewhere past the final test (there are eight) (in one of
- the rooms that has pentagram on the floor.
- Sixth world... The top arena duelist has it.
- Seventh... It's within the altar at the Shrine
- Eighth... It's in the room behind Lord Loth.
-
- 4) I have the stone but am stuck as far as the puzzle for a world is
- concerned. Can I just take the stone and run?
-
- No such luck. You need to locate the item or place that the Guardian has
- power or drains power from a world using the magical staff/sceptre that
- you assemble. At this point, it seems the stones only keep the passage open
- for you so you don't have to stand there waiting for the portal to open. (and
- makes the final solution possible).
-
- 5) How do I REALLY destroy the black rock cage?
-
- It seems that you need to remove the sources of power supporting it (ie:
- alternate worlds)
-
- 6) Where do the cats from the second world come from?
-
- Ask the wisps floating around in the 7th workd (alternate dimension)
-
- 7) What "secret spells" are there?
-
- Turn Undead AKC
- Flame Reduction IAF
- Time Trap ITJ
- Locate BWE
-
- Others that I haven't found yet...
-
- 8) Where are there Flam, Hur, Vas, and Tym stones?
-
- The mages tower (5th world) has a few stones at the end. Flam, and Vas...
- and Hur and Tym... and... (You get the idea).
-
- 9) Where are those stupid stones!?! I finished the final exam for the
- mages tower and I still can't find them...
-
- You need to enter the void and at some point, you can walk straight into
- the "darkness" the are your "walls". Save your game alot and run straight
- into "darkness" and make sure you have some franzium! There are force
- fields. The Flam is easy to find, it's in a chest. There is another wall
- to walk through in the secret room and past the force field in the second
- passageway is a empty room. Try search the ground for some nice magic
- items as well as the Vas stone.
-
- 10) Did I miss anything blowing out those candles in the second world?
-
- Try it once if you think you're missing something... just save first...
-
- 11) The mages puzzles are driving me crazy, how do I get through them?
-
- Most of them a straightforward. Be sure to read any inscriptions on the
- walls. For the test where you jump from block to block, try not to touch
- any arrows, if you don't touch them, the block it points at doesn't vanish.
-
- 12) How do I get the gem to let me into a new world!?! I'm tired of the
- ones I'm on...
-
- I think there is a time delay on them or something. Haven't figured it
- out yet myself, but it lets me into the all... eventually.
-
- 13) What is the best way to kill people in the arenas in world 6?
-
- There is no good arena of the fire/water/earth/air arenas. Fire has
- annoying fireballs that hit you (and your enemy). Water has ice and
- water. Earth is nice (basically a normal arena) and air has little
- floater things like on world 4 that send you flying upwards.
- The guy with the blackrock stone is easiest killed with a missile
- protection spell and a good weapon or a shockwave spell and frost wand
- (they don't miss!). Also, if you take the second approach, you can
- alternate back and fourth and blow away his comrades too (I killed all of
- his friends and him this way :). )
-
-
- Oh well, enough spoilers for now... (and by the way, I don't play UW2 all
- the time, only about 4 hours a day (still alot) )
- -Howard Chen
-